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Thomas Eaton

Primary Academy

All for Learning and Learning for All

Computing

A high-quality computing curriculum allows children to use computational thinking and creativity to understand and change the world. Children are taught the principles of information; how digital systems work and how to put this knowledge to use through programming.

Computing also ensures that pupils become digitally literate - able to use and express themselves and develop their ideas through information and communication technology - at a level suitable for the future workplace and as active participants in a digital world.

 

Online Safety is one of our most important aims; ensuring all our children can use technology safely, respectfully and responsibly, recognising acceptable and unacceptable behaviour and being able to identify a range of ways to report concerns about content and contact.  These are reinforced regularly through our e-Safety lessons and within our PSHE curriculum as well.

 

Our Computing programme of study sets out an overview of learning objectives the children will be taught by the end of each key stage. The skills areas covered are:

  • Computing systems and networks

  • Programming

  • Creating Media

  • Data Handling

  • Online Safety

 

EYFS

During the Early Years Foundation Stage, in support of the learning goals for Understand the World, children will have the opportunity to explore, observe and find out about technology, from recognising and identifying familiar letters and numbers on a keyboard to learning how to operate a camera to take photographs of meaningful creations or moments.

 

Key Stage 1

Throughout Key Stage 1, children will begin to use technology purposefully to create, organise, store, manipulate and retrieve digital content. They will recognise common uses of information technology in the wider world and learn how to use it safely and respectfully. As well as being equipped to identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 

Key Stage 2

Children will continue to develop their skills, using Scratch to design, write and debug basic programs. They will expand their understanding of computer networks and the use of technology in the wider world. They use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour and identify a range of ways to report concerns about content and contact.

 

For more information, the document below sets out the skills progression for each year group.

Kapow Computing Cycle A and Cycle B

SHOWBIE

As a school we use Showbie to help build a digital portfolio of your child’s learning experiences. The platform is used by a great number of schools across the country and is built by educators on a safe and secure footing meaning that children’s work and assignments are safely stored in line with data protection regulations.

 

Showbie is a well-known and widely used app (website) used by teachers to assign, collect,  and review student work. It is accessible using a secure login and password system and can be accessed from almost any device that connects to the internet.

 

Showbie keeps student work organised by classes and assignments. At a glance, students can see their upcoming assignments and due dates so they can prioritise their work.

 

Students can provide responses to assignments or annotate worksheets directly in the app in the form of text comments, the pen tool (which allows them to draw and write directly on the page) and pinned voice notes. In addition to this, teachers can provide grades as well as rich feedback in the form of voice notes, annotations, and videos.

 

We hope that you find the platform easy to use and look forward to sharing the children’s work. Please contact your child’s class teacher if you have any problems or queries.

KEEPING YOUR CHILD SAFE ONLINE

To ensure children are safe online, we believe children should only access age-appropriate content and therefore we do not condone the use of any social media platforms, apps or games where the age restrictions are higher than the user, in accordance with the National Online Safety guidance. Please see out E-Safety page for further details here:  E-Safety

 

National Online Safety produce a range of documents which provide an overview of various online platforms, websites and games. Please see the documents below for further advice and support.